Smolder's SmitheryPromotional Trailer
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Project Overview

My Role: Technical Artist & Gameplay Programmer

Custom Sketch-Style Shader: I created a shader using Unity's shadergraph workflow to give the game a paper/sketch style look. It consists of a full-screen normal/depth outline shader, custom hatch shading, paper-style noise textures, and a sketchy fresnel effect. 

Custom VFX: I created various VFX for our game, including lightning, frost, and flame VFX that can affect both crystals and the weapons you enchant.

Lava Animation: I created a shader material for my custom lava animation that displays in pipe windows during the smelting portion of the game. 

WIP

Project Goals

WIP

Key Features

WIP

Links

ITCH PAGE

Awards

BEST FOURTH YEAR AWARD

UBISOFT'S CHOICE AWARD

Further Development Video (Mar 06, 2025)
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Early Prototype Video (Feb 10, 2025)
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