Project Overview
My Role: Technical Artist & Gameplay Programmer
Custom Sketch-Style Shader: I created a shader using
Unity's shadergraph workflow to give the game a paper/sketch style
look. It consists of a full-screen normal/depth outline shader, custom
hatch shading, paper-style noise textures, and a sketchy fresnel
effect.
Custom VFX: I created various VFX for our game,
including lightning, frost, and flame VFX that can affect both
crystals and the weapons you enchant.
Lava Animation: I created a shader material for my
custom lava animation that displays in pipe windows during the
smelting portion of the game.
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Project Goals
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Key Features
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Links
ITCH PAGE
Awards
BEST FOURTH YEAR AWARD
UBISOFT'S CHOICE AWARD